Bally Sports Detroit Tigers Announcers, Tybee Island To Hilton Head, Articles K

I should perhaps start trying out NEAR to get ready of 0.90, though. TroubleshootingMechJebPVG - KSP-RO/RP-0 GitHub Wiki Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.. Visit Stack Exchange Landing On Laythe Moon Of Jool Kerbal Space Program Youtube Proceed with caution. What's the difference between a power rail and a signal line? http://kerbalspaceprogram.com, Press J to jump to the feed. [Solved] 30 20 / Pasted as rich text. Planes in Space. Immediately starting rocket engines at full throttle turned out to make most of my aircrafts totally unstable, turning them up gradually worked way better. But. Mounting a time-limited rescue mission for kerbal inbound to Kerbin. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. So the faster you go the higher you can fly where there is less drag. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1933948095, https://steamcommunity.com/sharedfiles/filedetails/?id=1933948668, https://steamcommunity.com/sharedfiles/filedetails/?id=1934517923, https://steamcommunity.com/sharedfiles/filedetails/?id=1335577943, https://steamcommunity.com/sharedfiles/filedetails/?id=1640213502, https://steamcommunity.com/sharedfiles/filedetails/?id=1640214586, https://steamcommunity.com/sharedfiles/filedetails/?id=1937826505, https://steamcommunity.com/sharedfiles/filedetails/?id=1937931692. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. high altitude flight :: Kerbal Space Program General Discussions So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate It may work with stock too, I just don't know. Paste as plain text instead, A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. I've added more engines, more intakes to no avail. Your answer got me in the right direction, though I ended up with a different design (see my own answer). The Kerbal Space Program subreddit. lost birth certificate near berlin; ksp high altitude plane. There is a very close tolerance to the two speeds. Imagine that first plane but with the bubble cockpit and the old style round intakes. Unfortunately I won't be able to test it today, but @SaintWacko's proposal sounds promising. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. KSP - High Altitude Aircraft - YouTube One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. This thread is quite old. Tutorial: Making the AI fly | BDArmory Wikia | Fandom Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. It was meant for low altitude flight. What are the units of measure used in Kerbal Space Program? What are the altitudes for the various altitude record contracts? Press J to jump to the feed. Have you checked out the wiki yet? I start with the normal jet engines (which takes almost the complete runway). KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Then it is "In Space Low over Mun.". Valve Corporation. Check out the website and try the game out for yourself :Dhttps://kerbalspaceprogram.com/ Thankyou all, I now reckon I have a much better understanding of the engines, hopefully that'll translate to better aircraft. What plane in existence can fly at the highest altitude, and - Quora More air is better. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. Designing a High Altitude Jet | KSP: Making Space Home Paste as plain text instead, If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. All the information you could want to know about science, including the altitudes for each celestial body, and what altitudes a given experiment works on are available at: http://wiki.kerbalspaceprogram.com/wiki/Science. The drag differential is because your long-wing layout is using a bunch of struts, and the reason your delta-wing has a higher ceiling is because it has more wing area to provide lift. What determines the maximum altitude a plane can reach? FAR is supposed to take aspect into account, but I'm not very experienced with it and cannot advice you as to how it works. Don't be too surprised if KSP's aero model breaks down in edge cases. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). How do you get out of a corner when plotting yourself into a corner. Because of the exponential nature of the rocket equationthe orbital rocket needs to be considerably bigger. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. High altitude planes - Kerbal Space Program Forums Clear editor. Plane - Kerbal Space Program Wiki That's all true, but just read the OP: hypersonic appears to be completely out of the question. Early career high altitude observations question : r/KerbalAcademy Chapter 4. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. Are you using Stock or NEAR/FAR? Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Evidence. Grichman's answer got me in the right direction. KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. Connect and share knowledge within a single location that is structured and easy to search. Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. I wasn't expecting so many excellent answers! I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. "Whiplash" Turbojet. Contents 1 Usage 2 Construction 3 Categories 3.1 Airplane 3.2 Seaplane 3.3 Spaceplane 3.4 VTOL 3.5 Glider 3.6 Mothership 4 Operation 4.1 Flight records 5 Notes Usage A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. 1Altitude requirement 2Orbit 3Speed, range, and altitude 4Flight duration 5Flight profiles 5.1Ballistic missiles 5.2Tourist flights 5.3Scientific experiments 5.4Sub-orbital transportation 6Notable uncrewed sub-orbital spaceflights 7Crewed sub-orbital spaceflights 8Future of crewed sub-orbital spaceflight 9See also 10References Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. 3.) That would oscillate slowly between 16000m and 17000m but was otherwise fully controllable. Note: Your post will require moderator approval before it will be visible. Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. Welcome to the forums. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). If it's above the cross-hairs, you need a little less. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. Anyway thanks in advance. As long as the engine gets enough air it will work at proper efficiency. Clear editor. The main body is a fuel tank with a Swivel engine at the end. ksp high altitude plane - digitalidentityorganization.com So now to come to an end: from my experience I'd say for a medium sized aircraft it is best to fly between 12-13 km. - Insane TWR didn't help. Hopefully this will be helpful to you. rev2023.3.3.43278. It is stable but can not maintain altitude. Grichmann's answer has been the most reliable way I've found to complete these missions. I looked into the .cfg files and there are no special properties allocated to them. 3x06: I design a new, high altitude, jet to collect high atmospheric science. This causes the body of your plane to generate additional drag. You cannot paste images directly. Have a plane that ditches its wings and rockets up to 18km once you reach the right point. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). The benefits should be obvious. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). At altitude the nose goes up and down until it goes out of control. The Panther engine can hold 19,000 steady and oscillates around 20,000. I don't have that cockpit in my career game yet, but maybe it will work with the other one. Build a plane or rocket for Kerbal high altitudes - Arqade Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. Your link has been automatically embedded. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. Right now, my big, fat plane has trouble breaking 10 km altitude and 200 m/s forward speed (largely due to its payload). Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. Using Kolmogorov complexity to measure difficulty of problems? As long a you can fly faster, the lower density at altitude can be compensated for. Why that? surface of jool. Kerbal Space Program - Wikipedia Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." Here's my example of dealing with the situation. A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. Most efficient cruise altitude for jet planes? : r/KerbalSpaceProgram If it's below the cross-hairs, you need a little more AoA. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). i dont know what kind of range youre looking for but i would make a significantly smaller plane. Delta-v budget - Wikipedia I was hoping that the new intakes would give it the added altitude. I recommend using a solid rocket booster (or 2 or 5) to you get you the altitude and then launch a small rocket powered plane. This works, but it's not optimal. principle. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. Kerbal Space Program 2 . To reach the initial low Earth orbit of the International Space Stationof 300 km (now 400 km), the delta-v is over six times higher, about 9.4 km/s. Ok, the panther engine is still not good enough. It flames out at 25,000. Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. EDIT: Didn't notice you were using FAR. Remembering the FW TA152 and the U2 I put long wings on it and while its turn rate makes an airliner look like a fighter plane it is stable enough at 19000m. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. Note that you need to activate the afterburner ("Wet Mode") manually. Spaceplane - Wikipedia If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). At about 400-500m/s (~15km), the two engines are even. Yes. Long distance airplane flight tips? - Kerbal Space Program Forums Aircraft can be very temperamental to fly, especially on the keyboard. The X-37 is operated by the United States Space Force for orbital spaceflight missions intended to demonstrate reusable space technologies. As has been said, ISP is nothing to worry about. Is there a single-word adjective for "having exceptionally strong moral principles"? Which is capable of high altitude, high speed flight. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. I've been finding it difficult to build a jet that can fly over 15km alt. I was even able to do this with three pairs of Junos instead of the large jet engine pair (I don't have the technology level for that). This page was last edited on 22 December 2019, at 20:54.